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The AIAS Game Maker's Notebook

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A series of in-depth conversations between video game makers on the business and craft of interactive entertainment, exploring the core tenants of D.I.C.E. (Design. Innovate. Communicate. Entertain.) Hosted by Ted Price from Insomniac Games, Robin Hunicke from Funomena, and Composer Austin Wintory.

Popular episodes

Double Fine Art Director, Lisette Titre-Montgomery

Dec 6 • 48:42

Robin Hunicke chats with Art Director Lisette Titre-Montgomery of Double Fine Productions. Together they discuss her career trajectory into video games; advocating for a work-life balance; navigating sensitive complex issues in Psychonauts 2; how art and gameplay influence each other during development; and her work with Gameheads, a Game Development Accelerator program fo...

Back 4 Blood Composer, Martin Stig Andersen

Nov 22 • 01:38:00

Austin Wintory chats with composer and sound designer Martin Stig Andersen. Together they discuss his thought process behind designing the music behind the intense action packed scenes of Back 4 Blood; how much his classical music background informs his current work; his work on Playdead's LIMBO and INSIDE; and his performance work outside of video games. Martin Stig Ande...

Kena: Bridge of Spirits with Mike and Josh Grier

Nov 8 • 01:26:33

Ted Price chats with brothers Mike and Josh Grier, co-founders of Ember Lab who developed the recently released Kena: Bridge of Spirits. Together they discuss Ember Lab's genesis in the advertising and film industries; their transition into game development; Kena's mechanics and design; Ember Lab's studio culture; and ways for the games industry to increase diversity.  To...

24th D.I.C.E. Awards Roundtable: Strategy/Simulation Game of the Year

Nov 5 • 31:02

Brought to you by the Academy of Interactive Arts & Sciences, the 24th Annual #DICEAwards is an annual awards celebration by game makers for game makers, honoring the games that connect us around the globe. These awards honor our fellow creators and the very best in interactive entertainment....

24th #DICEAwards Roundtable: Fighting Game of the Year

Nov 4 • 29:12

Brought to you by the Academy of Interactive Arts & Sciences, the 24th Annual #DICEAwards is an annual awards celebration by game makers for game makers, honoring the games that connect us around the globe. These awards honor our fellow creators and the very best in interactive entertainment....

Far Cry 6 Audio Director, Eduardo Vaisman

Nov 1 • 02:05:13

Austin Wintory chats with audio director, Eduardo Vaisman. Together they discuss his journey from film to video games; their focus on authenticity when designing the audio for the fictional island nation of Yara for Far Cry 6; integrating the score and music to give the locale a distinct feel; and how his own experiences growing up in Argentina gave helped define his artis...

24th D.I.C.E. Awards Roundtable: Outstanding Achievement in Game Direction

Oct 29 • 37:00

Brought to you by the Academy of Interactive Arts & Sciences, the 24th Annual #DICEAwards is an annual awards celebration by game makers for game makers, honoring the games that connect us around the globe. These awards honor our fellow creators and the very best in interactive entertainment....

24th D.I.C.E. Awards Roundtable: Racing Game of the Year

Oct 28 • 27:00

Brought to you by the Academy of Interactive Arts & Sciences, the 24th Annual #DICEAwards is an annual awards celebration by game makers for game makers, honoring the games that connect us around the globe. These awards honor our fellow creators and the very best in interactive entertainment....

Psychonauts 2 Composer, Peter McConnell

Oct 18 • 01:06:11

Austin Wintory chats with luminary composer Peter McConnell. Together they discuss his long pioneering journey through the games industry from LucasArts to his latest work on Double Fine'sPsychonauts 2. Peter McConnell has composed award-winning scores for a diverse range of video games including Broken Age, Hearthstone: Heroes of Warcraft, Plants vs. Zombies: Garden Warf...

Twelve Minutes with Luis Antonio

Oct 4 • 01:13:16

Ted Price chats with the writer and director behind Twelve Minutes, Luis Antonio. Together they discuss Luis' transition from working at large AAA studios to creating his own independent game; his organic development process; the challenge of developing a branching narrative; and how one can tackle production stress and transform it into a joyous journey.  Luis Antonio is...

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