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Fun, But Why?


A podcast by game developers discussing the game play and design of fun, memorable video games from their past. A round table format features weekly guests that discuss a choice game or experience.

Popular episodes

2.05 - Shadow of the Colossus with Mark Wood

Mar 3 • 01:13:32

2.04 - Fire Emblem with Jennie Hsu

Feb 25 • 01:23:52

2.03 - League of Legends with Sebastian Rodriguez

Feb 18 • 01:37:00

Sully and Cardell discuss League of Legends with QA member Sebastian Rodriguez - how League of Legends introduces a thousand micro-decisions that you need to stack up to a winning match....

2.02 - Bioshock with Caleb Wheeler

Feb 11 • 01:25:57

Sully and Cardell discuss Bioshock with QA member Caleb Wheeler - how environment design and the creative presentation of information can keep a player locked into a game experience, in spite of their realized fears....

2.01 - Pokemon: Emerald with Paul Murray

Feb 4 • 01:12:02

Season 2 (Coming 2/4)

Jan 28 • 01:34

1.6 - Night Trap with Dan Brakeley

Jan 7 • 53:59

1.5 - Eternal Darkness: Sanity's Requiem with Heidi Foland

Dec 26 • 52:22

A discussion of Eternal Darkness: Sanity's Requiem and the interesting elements of its design. Game developers Sully, Cardell, and Heidi discuss the characters, non-linear storytelling, and intersting horror mechanics found in this somewhat-forgotten gem for the Gamecube console. Extra-Life details:

1.4 - Left 4 Dead with Seth Sivak

Dec 19 • 59:15

1.3 - The Sims with Kristen Carter Ogles

Dec 12 • 57:40

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